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Warhammer 40k mission editor9/18/2023 ![]() In addition, supplemental material was continually published in White Dwarf magazine, which provided rules for new units and models. A key theme of the setting is that for all the difficulties that psykers pose, human civilization cannot do without them. However, psykers also perform critical services for humanity: their powers permit faster-than-light travel and communication, which are impossible under the 'normal' laws of physics. Those who pass their training are pressed into life-long servitude to the state and are closely monitored for corruption and misconduct. Those who fail or reject this training are executed for the safety of all. Because of this, psykers must be trained to control their abilities and resist Warp predators. Secondly, the Warp is full of predatory creatures who might use a psyker as a conduit by which to invade realspace. Firstly, psykers can possess many dangerous abilities such as mind control, clairvoyance, and pyrokinesis, and thus they need to be policed carefully. ![]() Psykers are generally feared and mistrusted by humans, and with good reason. ![]() All living creatures have a psychic link to this place, but certain individuals called 'psykers' have an especially strong link and can manipulate its energy to work magic. The source of magic in the setting is a parallel dimension of psychic energy known as 'the Warp'. ![]()
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